imported post
well I do like seeing just what I can hit (and how well I can hit it) at long ranges with a pistol, but everyone's probably right--this kind of thing probably doesn't have much place in a defense-oriented community such as OCDO. Thus, I'm content with going out on top (of this format, at least)
Maybe we could change the format to silhouettes at 10 yards, and have it be timed...10 seconds? A full magazine or a full cylinder, # of shots not to exceed 10 rounds with no reload. That should ensure rapid-fire shooting.
The scores would be out of 100, with weighted scores for guns whose max capacity without a reload is < 10 shots (like revolvers and single-stack semi-autos). Guns which can fire 10 or more shots without a reload would not get a weighted-score (or you could say the shot-weight would be 1.00).
Something like:
# of shots:
6 shots (standard-capacity revolver, .38spl)
shot-weight = (100/# of shots)/10:
1.6667
score on paper:
9, 8, 8, 6, 9, 10 (pretty accurate, one flyer)
total score on paper (add up all scores on paper):
50
total weighted score (total score on paper * shot-weight):
83.335 pts
Misses would be worth 1-paper-point each (i.e. 1*shot-weight points each), hits on-paper but outside of the silhouette would be worth 5 points, hits in the silhouette but outside the rings would be worth 6 points. Hits touching/breaking a ring/the silhouette would be worth the higher paper-point value.
This would level the playing field somewhat between all the different flavors of defensive handguns...plus, in a SD situation against one static opponent (like the silhouette) 10 shots would be plenty.
Target-size? What's the difference between a B-34 and B-29 silhouette?
How challenging would something like this be?