Samuel Adams
Regular Member
imported post
WHERE: Mission Essential, Inc.,
918B Hollywood Dr. Hinesville, GA.
WHEN: Saturday, July 19, 2008 at 0900.
ENTRY FEE: $15 per shooter, includes range fee and targets. Handgun rentals and ammunition purchases are available.
FOR INFORMATION: Call 912-408-2006 or email missionessential@hotmail.com or brothers@coastalnow.net.
What is a Bowling Pin Match?
Bowling Pin Matches are fast paced, close range handgun competitions that place a premium on accuracy and reliable equipment and ammunition. We shoot the matches at used bowling pins from bowling alleys after they have reached the end of their useful life. The pins react randomly, particularly to off center hits. Thus accurate bullet placement is important. The sport originated as a demonstration of the effectiveness of Second Chance body armor. The owner of the company, Richard Davis, made a videotape in which he shot a handgun into body armor which he was wearing. To prove that he used live ammo and that the vest allowed him to recover quickly from the shot, he then shot several bowling pins off a table -- and the sport of bowling pin shooting was born!
Rules
Safety
Eye and ear protection is mandatory at all times on the range. The range safety officer calling the match will inspect the line prior to allowing anyone downrange to reset pins. All actions must be locked open and all magazines out of the guns. Once the line is called cold, no one may touch any firearm under any circumstance. The line must be called hot to remove a gun from the line. ALWAYS PRACTICE PROPER MUZZLE CONTROL. Anyone violating safety rules will be asked to leave and their money will not be refunded.
Reloading Magazines
Shooters are encouraged to reload magazines and speed loaders while the range is cold to speed the progression of the match. Obviously, you cannot handle or load firearms while the range is cold.
Capacity Restrictions
Magazines: Rim fire shooters can load no more than ten rounds in their first magazine. Center fire shooters can load no more than eight rounds I their first magazine.
Alibi Strings
Alibi strings are only reshot for range failures. If your table collapses during the string or there is a timer failure you may reshoot the string. Reliability of your firearm is part of the game and there are no reshoots for guns that jam or fail. You may change guns between strings as long as the gun you use conforms to the category you began the relay with.
Starting Position
Once shooters are given the command, "handle and load firearms," they may load rounds into chambers and cock hammers. Shooters start from a 45-degree angle to their body at the firing line.
Distance: 25 feet
Pin type
Five full size bowling pins for all calibers larger than .22 rim fire. six inch Bowling pin tops for rim fire.
Pin tables
36" to 40" high. Eight feet wide, four feet deep.
Pin spots
Pins are spotted 16 inches apart, twelve inches from the front edge of the table for pin tops, and for center fire calibers more powerful than .38 Special/9mm. Spots for 38 Special/9mm. and below are sixteen inches from the rear edge of the table.
Format
Matches are head-to-head. The first shooter to get all five pins ON THE GROUND OR BERM wins the round. Pins knocked over must be shot off the table and onto the ground. Tie tables are shot over. Each round is two out of three to advance. Either single or double elimination can be used. If double elimination, the final round should be three out of five.
Timing In
Each shooter shoots four tables, of five pins per table, individually timed. The shooter's three best times are added together, and the first round match-ups are determined by qualifying times. Match-ups can be either fastest against next fastest down to slowest against next slowest, or fastest against slowest, or however you want to do it. Fastest against next fastest is best for new shooters, as they get to shoot against other new shooters, in most cases. Other schemes for match-ups can also be used. Timing in is a good idea, rather than perhaps just a luck-of-the-draw match-up, as it allows every shooter to get warmed up a bit, and to be sure everything is working OK.
Start
Referee's commands are typically "Shooters to the line", "Load and make ready.", "Ready on the left", "Ready on the right", and "Standby." Shooter's start position can be either be with gun touching the table, if there is a table, or with the gun pointed down at a 45 degree angle. When the referee's timer horn blows, the shooters commence firing until the referee announces either "Winner on the Left", "Winner on the right", or "Tie table".
WHERE: Mission Essential, Inc.,
918B Hollywood Dr. Hinesville, GA.
WHEN: Saturday, July 19, 2008 at 0900.
ENTRY FEE: $15 per shooter, includes range fee and targets. Handgun rentals and ammunition purchases are available.
FOR INFORMATION: Call 912-408-2006 or email missionessential@hotmail.com or brothers@coastalnow.net.
What is a Bowling Pin Match?
Bowling Pin Matches are fast paced, close range handgun competitions that place a premium on accuracy and reliable equipment and ammunition. We shoot the matches at used bowling pins from bowling alleys after they have reached the end of their useful life. The pins react randomly, particularly to off center hits. Thus accurate bullet placement is important. The sport originated as a demonstration of the effectiveness of Second Chance body armor. The owner of the company, Richard Davis, made a videotape in which he shot a handgun into body armor which he was wearing. To prove that he used live ammo and that the vest allowed him to recover quickly from the shot, he then shot several bowling pins off a table -- and the sport of bowling pin shooting was born!
Rules
Safety
Eye and ear protection is mandatory at all times on the range. The range safety officer calling the match will inspect the line prior to allowing anyone downrange to reset pins. All actions must be locked open and all magazines out of the guns. Once the line is called cold, no one may touch any firearm under any circumstance. The line must be called hot to remove a gun from the line. ALWAYS PRACTICE PROPER MUZZLE CONTROL. Anyone violating safety rules will be asked to leave and their money will not be refunded.
Reloading Magazines
Shooters are encouraged to reload magazines and speed loaders while the range is cold to speed the progression of the match. Obviously, you cannot handle or load firearms while the range is cold.
Capacity Restrictions
Magazines: Rim fire shooters can load no more than ten rounds in their first magazine. Center fire shooters can load no more than eight rounds I their first magazine.
Alibi Strings
Alibi strings are only reshot for range failures. If your table collapses during the string or there is a timer failure you may reshoot the string. Reliability of your firearm is part of the game and there are no reshoots for guns that jam or fail. You may change guns between strings as long as the gun you use conforms to the category you began the relay with.
Starting Position
Once shooters are given the command, "handle and load firearms," they may load rounds into chambers and cock hammers. Shooters start from a 45-degree angle to their body at the firing line.
Distance: 25 feet
Pin type
Five full size bowling pins for all calibers larger than .22 rim fire. six inch Bowling pin tops for rim fire.
Pin tables
36" to 40" high. Eight feet wide, four feet deep.
Pin spots
Pins are spotted 16 inches apart, twelve inches from the front edge of the table for pin tops, and for center fire calibers more powerful than .38 Special/9mm. Spots for 38 Special/9mm. and below are sixteen inches from the rear edge of the table.
Format
Matches are head-to-head. The first shooter to get all five pins ON THE GROUND OR BERM wins the round. Pins knocked over must be shot off the table and onto the ground. Tie tables are shot over. Each round is two out of three to advance. Either single or double elimination can be used. If double elimination, the final round should be three out of five.
Timing In
Each shooter shoots four tables, of five pins per table, individually timed. The shooter's three best times are added together, and the first round match-ups are determined by qualifying times. Match-ups can be either fastest against next fastest down to slowest against next slowest, or fastest against slowest, or however you want to do it. Fastest against next fastest is best for new shooters, as they get to shoot against other new shooters, in most cases. Other schemes for match-ups can also be used. Timing in is a good idea, rather than perhaps just a luck-of-the-draw match-up, as it allows every shooter to get warmed up a bit, and to be sure everything is working OK.
Start
Referee's commands are typically "Shooters to the line", "Load and make ready.", "Ready on the left", "Ready on the right", and "Standby." Shooter's start position can be either be with gun touching the table, if there is a table, or with the gun pointed down at a 45 degree angle. When the referee's timer horn blows, the shooters commence firing until the referee announces either "Winner on the Left", "Winner on the right", or "Tie table".